Pathology on Game Trees Revisited, and an Alternative to Minimaxing

نویسنده

  • Dana S. Nau
چکیده

Almost all game tree search procedures used in artificial intelligence are variants on minimaxing. Until recently, it was almost universally believed that searching deeper on the game tree with such procedures would in general yield a better decision. However, recent investigations have revealed the existence of many game trees and evaluation functions which are 'pathological' in the sense that searching deeper consistently degrades the decision. This paper extends these investigations in two ways. First, it is shown that whenever the evaluation function satisfies certain properties, pathology will occur on any game tree of high enough constant branching factor. This result, together with Monte Carlo studies on actual games, gives insight into the causes of pomology. Second, an investigation is made of a possible cure for pathology: a probabilistic decision procedure which does not use minimaxing. Under some conditions, this procedure gives results superior to minimaxing.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Why Minimax Works: An Alternative Explanation

In game-playing programs relying on the minimax principle, deeper searches generally produce better evaluations. Theoretical analyses, however, suggest that in many cases minimaxing amplifies the noise introduced by the heuristic function used to evaluate the leaves of the game tree, leading to what is known as pathological behavior, where deeper searches produce worse evaluations. In most of t...

متن کامل

Towards an Analysis of Minimaxing of Game Trees with Random Leaf Values

Random minimaxing introduced in BEAL94] is the process of using a random static evaluation function for scoring the leaf nodes of a full-width game tree and then computing the best move using the standard minimax procedure. The experiments carried out by Beal and Smith BEAL94] using random minimaxing in chess showed that the strength of play increases as the depth of the lookahead is increased....

متن کامل

Towards an Understanding of Minimaxing of Game Trees with Random Leaf Values

Random minimaxing, introduced by Beal and Smith 1], is the process of using a random static evaluation function for scoring the leaf nodes of a full width game tree and then computing the best move using the standard minimax procedure. The experiments carried out by Beal and Smith, using random minimaxing in Chess, showed that the strength of play increases as the depth of the lookahead is incr...

متن کامل

Alpha-Beta Pruning and Althöfer's Pathology-Free Negamax Algorithm

The minimax algorithm, also called the negamax algorithm, remains today the most widely used search technique for two-player perfect-information games. However, minimaxing has been shown to be susceptible to game tree pathology, a paradoxical situation in which the accuracy of the search can decrease as the height of the tree increases. Althöfer’s alternative minimax algorithm has been proven t...

متن کامل

Strategic Planning through Model Checking of ATL Formulae

Model checking of temporal logic has already been proposed for automatic planning. In this paper, we introduce a simple adaptation of the ATL model checking algorithm that returns a strategy to achieve given goal. We point out that the algorithm generalizes minimaxing, and that ATL models generalize traditional game trees. The paper ends with suggestions about other game theory concepts that ca...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Artif. Intell.

دوره 21  شماره 

صفحات  -

تاریخ انتشار 1983